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NOVA ROLEPLAY

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Rules Hub

Faction Protocol

Gang Rules

Keep gang dynamics structured, believable, and fair across all city conflicts.

Gang Basics

Core standards for gang creation, identity, and conflict setup.

  • 1In a gang, the minimum number of members should be 8 official and 2 unofficial, for a total of 10.
  • 2Try to make GTA V-based gangs. If you are making non-GTA V gangs, your outfit colors should be clearly different. Non-GTA gangs must have proper storyline and progression.
  • 3To take any illegal business already under another gang, your gang must do proper RP.
  • 4You can reveal your identity but not your business to civilians. If identity or turf is exposed, consequences may follow.
  • 5Only semi-divers and footfights are allowed.
  • 6You cannot kill any person based on the color of the clothes they are wearing.
  • 7No RP with dead body and no disrespect (by words or actions) to dead body.
  • 8As a gang, you cannot hold any whitelisted or government job.
  • 9Gang alliances cannot be formed. A third gang cannot be part of a gang war between two gangs.
  • 10Conflicts should have solid build-up, proper communication, and logical reason. Keep wars competitive but not toxic.
  • 11You cannot give bounty to a particular person. Bounties can only be given to gangs, and your gang must back off afterward.
  • 12If you want to leave your gang and join another, declare your departure first, then complete at least 15 days of civilian RP.
  • 13If you hold coke or weed, you cannot directly sell to NPCs. You must make deals with players in the city.
  • 14To claim illegal business already controlled by another group, start a business war with admin permission. No direct grinding at their turf.

Gang Fight

Rules that apply during declared gang wars and hood conflicts.

  • 1If you are an official gang and want to initiate gang fight with another gang, war must be declared on dark web by a gang leader.
  • 2Gang war continues until peace is declared by gang leaders on dark web.
  • 3During active gang war, warning before shooting is not required. Safe zones are limited to Pillbox and gang hoods during war situations.
  • 4If any gang conflict exceeds 15 days, Syndicate may intervene to settle it.
  • 5If you want to attack hood, admin permission is required beforehand.
  • 6If someone in ongoing situation goes to their hood, opposing gang can enter hood and continue conflict.
  • 7During gang/hood/turf war, if you are healed after being shot dead, you must quit server and avoid that character for 1 hour.